Certain background elements simply don't look right at high resolution, such as Mia's dead body with her ghostly looking face. The original trilogy gotten an HD remaster and while it makes everything look fantastic, the HD rendition also makes certain issues more notable than before." What the HELL is that wriggling piece of plywood?!" Phoenix mentions that if a child saw it, they'd probably have nightmares. He's only a battery-powered wooden panel of a mascot, but his vacant eyes, perma-smile, and jerky movements make him creepy to many characters. They don't too out of place, but when the camera zooms in on Simon Blackquill after his shackles are removed, the bailiffs look like mannequins up close. Dual Destinies has two baliffs standing by the doors in the defendant lobby.This early version of a 3D Phoenix qualifies.It's a very disturbing effect that makes the player wonder if he's even human anymore. When Athena runs her Mood Matrix on him, she finds that there is zero emotion in his voice whatsoever, despite the way he's gesturing with each line in a subsequent testimony, his emotions start fluctuating all over the place in an attempt to keep in control of himself.
When Phoenix and company start to corner him, his facial expressions start to mismatch his statements, such as smiling when he's trying to sound angry. For context, the phantom is a Master of Disguise who does not feel anything, yet can convey facial expressions as if he does. Speaking of the phantom from the final case, their entire character seems to have been an intentional example of this.Two examples come to mind: Aristotle Means and that goddamn smile, and the phantom and his loose mask. Of course, it also has the chance to play this intentionally. Every character has smooth animations and expressions that go well with the anime style.
Apollo Justice also has two characters whose designs make them look like they don't belong in the game.